feat: /lang command with per-player, persisted language - #29
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/lang [<code>] lets a player pick their interface language from the set the network ships bundles for (en, de, fr, es). The choice is cached in memory for the render path, published to localized plugins through the ProxyServiceRegistry (PlayerLocaleQuery), and persisted via service-player so it survives reconnects — loaded back into the cache on join. - GrpcPlayerPresenceClient: getLocale/setLocale on the existing authed stub - PlayerLocaleCache + LocaleConnectionListener (PostLogin load, Disconnect evict) - PlayerLocaleQueryImpl registered into the registry, mirroring PlayerSessionQuery - LangCommand: cache updated first (felt on the next message), durable write off-thread Bumps library-grpc-contracts-player 0.6.0 + plugin-proxy-api 0.5.0. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LQVxNNbkovNsRstv82kQSy
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/lang [<code>]lets a player pick their language (en, de, fr, es). Cached in memory for the render path, published to localized plugins viaPlayerLocaleQueryin the registry (mirrorsPlayerSessionQuery), and persisted through service-player — loaded back on join.GrpcPlayerPresenceClientget/setLocale on the existing authed stubPlayerLocaleCache+LocaleConnectionListener(PostLogin load / Disconnect evict)LangCommandupdates the cache first, writes durably off-threadFinal plugin in the /lang chain (with plugin-social's resolver).
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https://claude.ai/code/session_01LQVxNNbkovNsRstv82kQSy